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70 lines
1.9 KiB
70 lines
1.9 KiB
/* PolyBLEP oscillator inspired by: https://www.metafunction.co.uk/post/all-about-digital-oscillators-part-2-blits-bleps
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* Further info about BLEP at: https://pbat.ch/sndkit/blep/
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*/
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#include <math.h>
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#define PIx2 (2 * M_PI)
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class Oscillator {
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public:
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enum Mode { MODE_SINE, MODE_SAW, MODE_SQUARE };
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Mode mode;
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float phase;
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float phaseStep;
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float value;
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Oscillator();
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float polyBlep(float t) {
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double dt = phaseStep / PIx2;
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// t-t^2/2 +1/2
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// 0 < t <= 1
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// discontinuities between 0 & 1
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if (t < dt) {
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t /= dt;
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return t + t - t * t - 1.0;
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}
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// t^2/2 +t +1/2
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// -1 <= t <= 0
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// discontinuities between -1 & 0
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else if (t > 1.0 - dt) {
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t = (t - 1.0) / dt;
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return t * t + t + t + 1.0;
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}
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// no discontinuities
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// 0 otherwise
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else return 0.0;
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}
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// This class provides a band-limited oscillator
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float tick() {
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float t = phase / PIx2; // Define half phase
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if (mode == MODE_SINE) {
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value = sin(phase); // No harmonics in sine so no aliasing!! No Poly BLEPs needed!
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} else if (mode == MODE_SAW) {
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value = (2.0 * phase / PIx2) - 1.0; // Render naive waveshape
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value -= polyBlep(t); // Layer output of Poly BLEP on top
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} else if (mode == MODE_SQUARE) {
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if (phase < M_PI) {
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value = 1.0; // Flip
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} else {
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value = -1.0; // Flop
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}
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value += polyBlep(t); // Layer output of Poly BLEP on top (flip)
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value -= polyBlep(fmod(t + 0.5, 1.0)); // Layer output of Poly BLEP on top (flop)
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}
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phase += phaseStep;
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if(phase >= PIx2) {
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phase -= PIx2;
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}
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return value; // Output
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}
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}; |