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#include <cmath>
#include "dsp/reverb.h"
Reverb::Reverb() {
size_t interval = REVERB_FRAMES / REVERB_TAPS - 4096 / REVERB_TAPS;
for(size_t tap = 0; tap < REVERB_TAPS; ++tap) {
float gain = exp2f(-8.f + 8.f * tap / (REVERB_TAPS - 1));
taps[tap] = {
.lp = tap * interval + (rand() % interval),
.rp = tap * interval + (rand() % interval),
.lg = (rand() > RAND_MAX / 2 ? 1 : -1) * gain,
.rg = (rand() > RAND_MAX / 2 ? 1 : -1) * gain
};
}
}