// Javascript program to check if two given line segments intersect // Given three collinear points p, q, r, the function checks if // point q lies on line segment 'pr' function onSegment(p, q, r) { if (q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y)) return true; return false; } // To find orientation of ordered triplet (p, q, r). // The function returns following values // 0 --> p, q and r are collinear // 1 --> Clockwise // 2 --> Counterclockwise function orientation(p, q, r) { // See https://www.geeksforgeeks.org/orientation-3-ordered-points/ // for details of below formula. let val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); if (val == 0) return 0; // collinear return (val > 0)? 1: 2; // clock or counterclock wise } // The main function that returns true if line segment 'p1q1' // and 'p2q2' intersect. function doIntersect(p1, q1, p2, q2) { // Find the four orientations needed for general and // special cases let o1 = orientation(p1, q1, p2); let o2 = orientation(p1, q1, q2); let o3 = orientation(p2, q2, p1); let o4 = orientation(p2, q2, q1); // General case if (o1 != o2 && o3 != o4) return true; // Special Cases // p1, q1 and p2 are collinear and p2 lies on segment p1q1 if (o1 == 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on segment p1q1 if (o2 == 0 && onSegment(p1, q2, q1)) return true; // p2, q2 and p1 are collinear and p1 lies on segment p2q2 if (o3 == 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on segment p2q2 if (o4 == 0 && onSegment(p2, q1, q2)) return true; return false; // Doesn't fall in any of the above cases } function test_intersect(){ // Driver code let p1 = new Vector(1, 1); let q1 = new Vector(10, 1); let p2 = new Vector(1, 2); let q2 = new Vector(10, 2); if(doIntersect(p1, q1, p2, q2)) console.log("Yes
"); else console.log("No
"); p1 = new Vector(10, 1); q1 = new Vector(0, 10); p2 = new Vector(0, 0); q2 = new Vector(10, 10); if(doIntersect(p1, q1, p2, q2)) console.log("Yes
"); else console.log("No
"); p1 = new Vector(-5, -5); q1 = new Vector(0, 0); p2 = new Vector(1, 1); q2 = new Vector(10, 10);; if(doIntersect(p1, q1, p2, q2)) console.log("Yes
"); else console.log("No
"); } // This code is contributed by avanitrachhadiya2155