Some P5 sketches I made.
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// Javascript program to check if two given line segments intersect
// Given three collinear points p, q, r, the function checks if
// point q lies on line segment 'pr'
function onSegment(p, q, r)
{
if (q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) &&
q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y))
return true;
return false;
}
// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are collinear
// 1 --> Clockwise
// 2 --> Counterclockwise
function orientation(p, q, r)
{
// See https://www.geeksforgeeks.org/orientation-3-ordered-points/
// for details of below formula.
let val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);
if (val == 0) return 0; // collinear
return (val > 0)? 1: 2; // clock or counterclock wise
}
// The main function that returns true if line segment 'p1q1'
// and 'p2q2' intersect.
function doIntersect(p1, q1, p2, q2)
{
// Find the four orientations needed for general and
// special cases
let o1 = orientation(p1, q1, p2);
let o2 = orientation(p1, q1, q2);
let o3 = orientation(p2, q2, p1);
let o4 = orientation(p2, q2, q1);
// General case
if (o1 != o2 && o3 != o4)
return true;
// Special Cases
// p1, q1 and p2 are collinear and p2 lies on segment p1q1
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
// p1, q1 and q2 are collinear and q2 lies on segment p1q1
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
// p2, q2 and p1 are collinear and p1 lies on segment p2q2
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
// p2, q2 and q1 are collinear and q1 lies on segment p2q2
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false; // Doesn't fall in any of the above cases
}
function test_intersect(){
// Driver code
let p1 = new Vector(1, 1);
let q1 = new Vector(10, 1);
let p2 = new Vector(1, 2);
let q2 = new Vector(10, 2);
if(doIntersect(p1, q1, p2, q2))
console.log("Yes<br>");
else
console.log("No<br>");
p1 = new Vector(10, 1); q1 = new Vector(0, 10);
p2 = new Vector(0, 0); q2 = new Vector(10, 10);
if(doIntersect(p1, q1, p2, q2))
console.log("Yes<br>");
else
console.log("No<br>");
p1 = new Vector(-5, -5); q1 = new Vector(0, 0);
p2 = new Vector(1, 1); q2 = new Vector(10, 10);;
if(doIntersect(p1, q1, p2, q2))
console.log("Yes<br>");
else
console.log("No<br>");
}
// This code is contributed by avanitrachhadiya2155