import pygame as pg from sprite import Sprite GREEN = (0,255,0) class Gem(Sprite): RADIUS = 10 def __init__(self, pos): size = (2*self.RADIUS,)*2 super().__init__(size) rpos = (pos[0]- self.RADIUS, pos[1] - self.RADIUS) self.map_rect = pg.Rect(rpos, size) self.pos = pg.math.Vector2(pos) pg.draw.circle(self.image, GREEN, (self.RADIUS,)*2, self.RADIUS) def update(self, map_rect): self.rect.x = self.pos.x - map_rect.x - self.RADIUS self.rect.y = self.pos.y - map_rect.y - self.RADIUS def collide_ship(self, ship): rel_pos = self.pos - ship.map_rect.center if rel_pos.length() < ship.SIZE/2 + self.RADIUS: self.kill()