A simple game made as a hobby. Use the mouse to control the starship and collect the gems. The faster you collect them the better. Needs pygame (2.1.2) to run.
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import pygame as pg
from sprite import Sprite
class Block(Sprite):
COLOR = (0,0,255)
def __init__(self, rect_t):
super().__init__(rect_t[2:4])
self.map_rect = pg.Rect(rect_t)
self.image.fill(self.COLOR)
def update(self,map_rect):
self.rect.x = self.map_rect.x - map_rect.x
self.rect.y = self.map_rect.y - map_rect.y
def collide_ship(self, ship):
if self.map_rect.colliderect(ship.map_rect):
ship.velocity = 0
if ship.map_rect.centery <= self.map_rect.top:
ship.map_pos.y -= ship.map_rect.bottom - self.map_rect.top
elif ship.map_rect.centery >= self.map_rect.bottom:
ship.map_pos.y += self.map_rect.bottom - ship.map_rect.top
if ship.map_rect.centerx <= self.map_rect.left:
ship.map_pos.x -= ship.map_rect.right - self.map_rect.left
elif ship.map_rect.centerx >= self.map_rect.right:
ship.map_pos.x += self.map_rect.right - ship.map_rect.left
if __name__=='__main__':
from ship import Ship
block = Block((0,0, 10, 20))
a_ship = Ship((10+Ship.SIZE/4, 20+Ship.SIZE/4), pg.Rect(0,0,100,100))
block.collide_ship(a_ship)
assert a_ship.map_pos.x == 10 + Ship.SIZE/2 and a_ship.map_pos.y == 20 + Ship.SIZE/2, "bad collision"
block = Block((0,0, 10, 40))
a_ship = Ship((10+Ship.SIZE/4, 20+Ship.SIZE/4), pg.Rect(0,0,100,100))
block.collide_ship(a_ship)
assert a_ship.map_pos.x == 10 + Ship.SIZE/2, "bad collision"