import pygame as pg from sprite import Sprite SIZE = 24 UNIT = SIZE//4 COLOR =(255,0,0) C_POINT = (2,2) SHAPE = ( (0,1), C_POINT, (4,1), (3,0), C_POINT, (3,4), (4,3), C_POINT, (0,3), (1,4), C_POINT, (1,0), ) class Crosshair(Sprite): def __init__(self, scr_rect): super().__init__((SIZE,)*2) self.rect.x = scr_rect.centerx - self.rect.width / 2 self.rect.y = scr_rect.centery - self.rect.height / 2 self.image.fill(self.image.get_colorkey()) scaled_shape = [(x*UNIT, y*UNIT) for x, y in SHAPE] pg.draw.polygon(self.image, COLOR, scaled_shape) def update(self, new_pos): self.rect.x = new_pos.x - self.rect.width / 2 self.rect.y = new_pos.y - self.rect.height / 2